lmiencoder - encode bitmap images to lossless matrix images (.lmi)


MacOS (universal 64-bit)


lmiencoder -i FILE (options)


lmiencoder encodes bitmap images to lossless matrix images and outputs them as .lmi files or c-style arrays.

lmiencoder can load the most widespread image bitmap formats: PNG, JPEG, GIF, PNG, BMP etc. The default pixel format is argb8888 (note: many arduino/esp8266 etc libraries uses rgb565).


Name of the output file. If none is specified the input file's name is used with the .lmi extension
Appends the input image data to an existing lmi-file when creating animations. If no output file is specified it will create a new file named after the input file
Use 16-bit rgb565 color format. If omitted the 32-bit argb8888 format is used
Prints the image data without the lmi-header as a c-style array. Only available in conjunction with the -r switch
-f (fps)
Set the frame rate. Specify this for the first frame when creating animations -h Display help message and exit.
-v Be verbose


Create a lossless matrix image named hello.lmi using 32-bits to represent a full palette including alpha channel

lmiencode -i hello.jpg 

Create a lossless matrix image named bar.lmi using a 16-bits colorspace

lmiencode -i foo.jpg -r -o bar.lmi

Create a C header file named logo.h with a c-style array of uint16_t representation of the input image. The array variable is named logo after the input file 

lmiencode -i logo.png -r -c > logo.h


Create an animation with 4 frames at 10 fps and 16-bit colorspace

lmiencode -i frame0.jpg -r -f 10 -o animation.lmi

lmiencode -i frame1.jpg -r -a -o animation.lmi

lmiencode -i frame2.jpg -r -a -o animation.lmi

lmiencode -i frame3.jpg -r -a -o animation.lmi